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Java课程设计-简单五子棋

五子棋介绍

    五子棋是起源于中国古代的传统黑白棋种之一。五子棋不仅能增强思维能力,提高智力,而且富含哲理,有助于修身养性。五子棋既有现代休闲的明显特征“短、平、快”,又有古典哲学的高深学问“阴阳易理”;它既有简单易学的特性,为人民群众所喜闻乐见,又有深奥的技巧和高水平的国际性比赛;它的棋文化源远流长,具有东方的神秘和西方的直观;既有“场”的概念,亦有“点”的连接。它是中西文化的交流点,是古今哲理的结晶。

游戏玩法

    五子棋规则:棋盘采用15条横线×15条坚线组成交叉的每个点都可以放棋。

    游戏分黑白两方,每局由规定黑方先行。黑方玩家移动鼠标在棋盘中点击行棋。当黑方行棋完毕,转由白方行棋。同色棋子在棋盘上形成横、竖、斜形成 “五子相连”则获胜。如果弃权,则判为输。

系统需求分析

    五子棋游戏的基本功能如下:

    下棋功能:此功能是五子棋的基本功能之一,主要是实现了鼠标点击的棋盘位置出现棋子

    悔棋功能:下棋时下错棋子,则可以通过这个功能来取消下错棋子的步骤,从而达到悔棋的效果。

    重新开局功能:当其中一个玩家无法继续完成一场游戏,或者当判断胜负之后棋盘扔保留的情况,可以通过这个功能来实现重新开新的一局游戏。

系统的设计与实现

项目工程结构

e6e6bfbb96300ded5c8735dd00e6b7e1.png

运行环境

    Eclipse4.7、jre1.8

代码设计

Chess.java

package impl;


import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RadialGradientPaint;
import java.awt.RenderingHints;


public class Chess {
  Chessboard cp;   //棋盘
  int row;    //横坐标
  int col;    //纵坐标
  Color color;  //棋子颜色


  public Color getColor() {
    return color;
  }


  public void setColor(Color color) {
    this.color = color;
  }


  public int getRow() {
    return row;
  }


  public void setRow(int row) {
    this.row = row;
  }


  public int getCol() {
    return col;
  }


  public void setCol(int col) {
    this.col = col;
  }


  public static final int BANJING = 18;


  public Chess(Chessboard cp, int col, int row, Color color) {
    this.cp = cp;
    this.col = col;
    this.row = row;
    this.color = color;
  }


  //画棋子
  public void draw(Graphics g) {
    //定义棋子圆心
    int xPos = col * 20 + 15;
    int yPos = row * 20 + 15;


    Graphics2D g2d = (Graphics2D) g;


    RadialGradientPaint paint = null;
    Color[] c = { Color.WHITE, Color.BLACK };
    float[] f = { 0f, 1f };
    int x = xPos + 3;
    int y = yPos - 3;
    if (color == Color.WHITE) {
      paint = new RadialGradientPaint(x, y, BANJING * 3, f, c);
    } else {
      paint = new RadialGradientPaint(x, y, BANJING, f, c);
    }
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g2d.setPaint(paint);
    g2d.fillOval(xPos - BANJING / 2, yPos - BANJING / 2, BANJING, BANJING);
  }
}

Chessboard.java

package impl;


import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;


import javax.swing.JOptionPane;
import javax.swing.JPanel;


public class Chessboard extends JPanel {
  public static final int MARGIN = 15;
  public static final int SPAN = 20;
  public static final int ROWS = 19;
  public static final int COLS = 19;
  Chess[] chessList = new Chess[19 * 19]; 
  int chessCount = 0;
  boolean iso = false;
  boolean isBlack = true;
  String message = "黑棋先下";


  public Chessboard() {
    this.addMouseListener(new MouseAdapter() {


      @Override
      public void mousePressed(MouseEvent e) {
        // TODO Auto-generated method stub
        if (iso) {
          return;
        }
        int col, row;
        col = (e.getX() - 15 + 10) / 20;
        row = (e.getY() - 15 + 10) / 20;


        if (col > 19 || col < 0 || row > 19 || row < 0) {
          return;
        } else {
          if (haschess(col, row)) {
            return;
          } else {
            Color c = Color.BLACK;
            if (isBlack) {
              c = Color.BLACK;
              message = "轮到白棋";
            } else {
              c = Color.WHITE;
              message = "轮到黑棋";
            }
            Chess cc = new Chess(Chessboard.this, col, row, c);
            chessList[chessCount++] = cc;
            repaint();


            if (isWin(col, row)) {
              if (c == Color.BLACK) {
                JOptionPane.showMessageDialog(Chessboard.this, "黑棋获胜!");
              } else if (c == Color.WHITE) {
                JOptionPane.showMessageDialog(Chessboard.this, "白旗获胜!");
              }
              iso = true;
              return;
            }
            isBlack = !isBlack;
          }
        }
      }
    });
  }


  @Override
  public void paint(Graphics e) {
    e.setColor(Color.ORANGE);
    e.fillRect(0, 0, 410, 460);
    e.setColor(Color.black);
    for (int i = 0; i < 20; i++) {
      e.drawLine(MARGIN, MARGIN + SPAN * i, MARGIN + 19 * 20, MARGIN + 20 * i);
    }
    for (int i = 0; i < 20; i++) {
      e.drawLine(15 + SPAN * i, 15, 15 + SPAN * i, 15 + 19 * 20);
    }


    e.fillRect(15 + 3 * 20 - 2, 15 + 3 * 20 - 2, 5, 5);
    e.fillRect(15 + 9 * 20 - 2, 15 + 3 * 20 - 2, 5, 5);
    e.fillRect(15 + 15 * 20 - 2, 15 + 3 * 20 - 2, 5, 5);
    e.fillRect(15 + 3 * 20 - 2, 15 + 9 * 20 - 2, 5, 5);
    e.fillRect(15 + 9 * 20 - 2, 15 + 9 * 20 - 2, 5, 5);
    e.fillRect(15 + 15 * 20 - 2, 15 + 9 * 20 - 2, 5, 5);
    e.fillRect(15 + 3 * 20 - 2, 15 + 15 * 20 - 2, 5, 5);
    e.fillRect(15 + 9 * 20 - 2, 15 + 15 * 20 - 2, 5, 5);
    e.fillRect(15 + 15 * 20 - 2, 15 + 15 * 20 - 2, 5, 5);


    Graphics2D e2 = (Graphics2D) e;
    e2.setStroke(new BasicStroke(3f));
    e2.drawLine(10, 10, 10, 400);
    e2.drawLine(10, 10, 400, 10);
    e2.drawLine(400, 10, 400, 400);
    e2.drawLine(10, 400, 400, 400);


    for (int i = 0; i < chessCount; i++) {
      chessList[i].draw(e);
    }
    e.setFont(new Font("黑体", Font.BOLD, 15));
    e.drawString("游戏提示:" + message, 20, 420);
  }


  private boolean haschess(int col, int row) {
    boolean result = false;
    for (int i = 0; i < chessCount; i++) {
      Chess cc = chessList[i];
      if (cc != null && cc.getCol() == col && cc.getRow() == row) {
        return true;
      }
    }
    return result;
  }


  private boolean haschess(int col, int row, Color c) {
    Boolean result = false;
    for (int i = 0; i < chessCount; i++) {
      Chess ch = chessList[i];
      if (ch != null && ch.getCol() == col && ch.getRow() == row && ch.getColor() == c) {
        result = true;
      }
    }
    return result;
  }


  private boolean isWin(int col, int row) {
    boolean result = false;
    int CountCh = 1;
    Color c = null;
    if (isBlack) {
      c = Color.BLACK;
    } else {
      c = Color.WHITE;
    }


    // 水平向左
    for (int x = col - 1; x >= 0; x--) {
      if (haschess(x, row, c)) {
        CountCh++;
      } else {
        break;
      }
    }
    // 水平向右
    for (int x = col + 1; x <= 19; x++) {
      if (haschess(x, row, c)) {
        CountCh++;
      } else {
        break;
      }
    }
    // 水平取胜
    if (CountCh >= 5) {
      result = true;
      message = "游戏结束";
    } else {
      result = false;
      CountCh = 1;
    }
    // 竖直向上
    for (int y = row - 1; y >= 0; y--) {
      if (haschess(col, y, c)) {
        CountCh++;
      } else {
        break;
      }
    }
    // 竖直向下
    for (int y = row + 1; y <= 19; y++) {
      if (haschess(col, y, c)) {
        CountCh++;
      } else {
        break;
      }
    }
    // 竖直取胜
    if (CountCh >= 5) {
      result = true;
      message = "游戏结束";
    } else {
      result = false;
      CountCh = 1;
    }
    // 斜向右上
    for (int x = col + 1, y = row - 1; x <= 19 && y >= 0; x++, y--) {
      if (haschess(x, y, c)) {
        CountCh++;
      } else {
        break;
      }
    }
    // 斜向左下
    for (int x = col - 1, y = row + 1; x >= 0 && y <= 19; x--, y++) {
      if (haschess(x, y, c)) {
        CountCh++;
      } else {
        break;
      }
    }
    // 斜向取胜
    if (CountCh >= 5) {
      result = true;
      message = "游戏结束";
    } else {
      result = false;
      CountCh = 1;
    }
    // 斜向左上
    for (int x = col - 1, y = row - 1; x >= 0 && y >= 0; x--, y--) {
      if (haschess(x, y, c)) {
        CountCh++;
      } else {
        break;
      }
    }
    // 斜向右下
    for (int x = col + 1, y = row + 1; x <= 19 && y <= 19; x--, y--) {
      if (haschess(x, y, c)) {
        CountCh++;
      } else {
        break;
      }
    }
    // 斜向取胜
    if (CountCh >= 5) {
      result = true;
      message = "游戏结束";
    } else {
      result = false;
      CountCh = 1;
    }


    return result;
  }


  public void againGame() {
    for (int i = 0; i < chessList.length; i++) {
      chessList[i] = null;
    }
    chessCount = 0;
    iso = false;
    message = "开局黑棋先手";
    repaint();
  }


  public void huiqi() {
    if (iso) {
      return;
    }
    chessList[chessCount - 1] = null;
    chessCount--;
    if (isBlack) {
      message = "白棋悔棋";
    } else {
      message = "黑棋悔棋";
    }
    isBlack = !isBlack;
    repaint();
  }
}

GameMain.java

package impl;


import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;


import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;


public class GameMain extends JFrame {


  Chessboard qpan;


  public GameMain() {
    qpan = new Chessboard();
    // 创建菜单栏
    JMenuBar menubar = new JMenuBar();


    JMenu menu = new JMenu("游戏(G)");
    JMenuItem item1 = new JMenuItem("新游戏");
    JMenuItem item2 = new JMenuItem("退出");
    menu.add(item1);
    menu.addSeparator();
    menu.add(item2);
    menubar.add(menu);




    // 按钮
    JPanel btn = new JPanel();
    btn.setLayout(new GridLayout(10, 1));
    Button btn1 = new Button("重新开始");
    Button btn2 = new Button("悔棋");
    btn.add(btn1);
    btn.add(btn2);


    // 窗口设置
    BorderLayout bl = new BorderLayout();
    this.setTitle("五子棋");
    this.setSize(480, 490);
    this.setLocationRelativeTo(null);
    this.setVisible(true);
    this.setResizable(false);
    this.add(menubar, bl.NORTH);
    this.add(qpan, bl.CENTER);
    this.add(btn, bl.EAST);


    // 按钮事件
    btn1.addMouseListener(new MouseAdapter() {


      @Override
      public void mouseClicked(MouseEvent e) {
        // TODO Auto-generated method stub
        qpan.againGame();
      }


    });
    //悔棋
    btn2.addMouseListener(new MouseAdapter() {


      @Override
      public void mouseClicked(MouseEvent e) {
        // TODO Auto-generated method stub
        qpan.huiqi();
      }


    });


    // 新游戏
    item1.addActionListener(new ActionListener() {


      @Override
      public void actionPerformed(ActionEvent e) {
        // TODO Auto-generated method stub
        qpan.againGame();
      }
    });


    // 退出
    item2.addActionListener(new ActionListener() {


      @Override
      public void actionPerformed(ActionEvent e) {
        // TODO Auto-generated method stub
        System.exit(0);
      }
    });


  }


  public static void main(String[] args) {
    // TODO Auto-generated method stub
    new GameMain();
  }


}

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