用代码写出浪漫__合集(python、matplotlib、Matlab、java绘制爱心、玫瑰花、前端特效玫瑰、爱心)

活动地址:CSDN21天学习挑战赛

用代码写出浪漫合集(爱心、玫瑰花)

     

本文目录:


​一、前言

  有缘遇到真心对你好的人不容易,像父母、朋友、真爱你的人,如果遇到了,请好好珍惜,因为有时,有些你想象不到的事情会突然发生,如果遇到了,请别慌乱害怕,那些真心对你的人会陪在你身边和你一起度过最难熬的日子,所以请抓住每一分每一秒,好好对待身边人,凡事别计较太多,把心放宽。在你遇到。。。时,请记住,你并不是唯一一个,这世界上有很多人正在经历着和你一样的事情,虽然他们没有或者无法说出来。

  命始于缘分,爱忠于坚守,情长于陪伴,珍惜每一次相识,珍惜每一分温暖,生活细细品味,真情慢慢体会,不枉此生。

  这里搜集了一些爱心和玫瑰花的代码,供大家学习参考。代码版权属原作者。

二、用python、matplotlib、Matlab、java绘制爱心

python 绘制爱心图片索引:

8、最先复现李峋爱心代码的作者9、跳动爱心10、爱心

5、粒子组成爱心,中间加字

6、粒子组成爱心

7、粒子组成爱心

1、(弧线型)(显示文字)

2、(直线型)(显示文字)

3、(弧线型)(输入显示文字)

4、爱心树

python字符画爱心

(1)一行代码画爱心(2)用字符输出 I 爱 U (2种形式)(2)用字符输出 I 爱 U (2种形式)

(3)输出五个爱心(Dear I love you forever! )五个单词填充而成(4)爱心(5)爱心

因数量增加,页面篇幅太长,python 绘制的爱心将更新至此新页面,想查看python爱心绘图的请点击以下链接:

python爱心源代码集锦

(1)爱心图形1(弧线型)(显示的文字写在代码里)

转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578

import turtle
import time
def LittleHeart():
    for i in range(200):
        turtle.right(1)
        turtle.forward(2)

# love = input('请输入表白语句,然后回车,默认为"I Love You":\n')
# me = input('请输入要表白的人:\n')
# if love=='':
# # 如果未输入表白语句,则使用默认语句
#     love='I Love you'

love='I Love you'
me = '卧槽,这年轻人。'

turtle.setup(width=900,height=600)  # 爱心的画布的大小
turtle.color('red','red')          # 爱心的颜色及外边笔的颜色
turtle.pensize(5)                   # 画笔的粗细
turtle.speed(1000000)               # 绘制速度

turtle.up()                         # 画笔向上

turtle.hideturtle()
turtle.goto(0,-180)
turtle.showturtle()
turtle.down()
turtle.speed(5)
turtle.begin_fill()

# 开始填充
turtle.left(140)
turtle.forward(224)
LittleHeart()
turtle.left(120)
LittleHeart()
turtle.forward(224)
turtle.end_fill()
turtle.pensize(5)
turtle.up()
turtle.hideturtle()
turtle.goto(0,0)
turtle.showturtle()
turtle.color('#CD5C5C','pink')
turtle.write(love,font=('gungsuh',30,),align="center")
turtle.up()
turtle.hideturtle()

if me !='':
    turtle.color('black', 'pink')
    time.sleep(2)
    turtle.goto(180,-180)
    turtle.showturtle()
    turtle.write(me, font=(20,), align="center", move=True)
    window=turtle.Screen()
    window.exitonclick()


 

(2)爱心图形2(直线型)(显示的文字写在代码里)

转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578

import turtle
import math
turtle.pen()
t=turtle
t.up()
t.goto(0,150)
t.down()
t.color('red')
t.begin_fill()
t.fillcolor('red')
t.speed(1)
t.left(45)
t.forward(150)
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(250+math.sqrt(2)*100)
t.right (90)
t.speed(2)
t.forward(250+100*math.sqrt(2))
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(150)
t.end_fill()
t.goto(-10,0)
t.pencolor('white')
# L
t.pensize(10)
t.goto(-50,0)
t.goto(-50,80)
t.up ()
# I
t.goto(-100,0)
t.down()
t.goto(-160,0)
t.goto(-130,0)
t.goto(-130,80)
t.goto(-160,80)
t.goto(-100,80)
t.up()
# O
t.goto(10,25)
t.down()
t.right(45)
t.circle(25,extent=180)
t.goto(60,55)
t.circle(25,extent=180)
t.goto(10,25)
t.up()
t.goto(75,80)
t.down()
t.goto(100,0)
t.goto(125,80)
t.up()
t.goto(180,80)
t.down()
t.goto(140,80)
t.goto(140,0)
t.goto(180,0)
t.up()
t.goto(180,40)
t.down()
t.goto(140,40)
# U
t.up()
t.goto(-40,-30)
t.down()
t.goto(-40,-80)
t.circle(40,extent=180)
t.goto(40,-30)
t.hideturtle()

window=turtle.Screen()
window.exitonclick()

(3)爱心图形3(弧线型)(通过输入方式显示文字)

请输入表白语句,然后回车,(例如”I Love You”):

请输入要表白的人(例如”李思思”):

转载地址:https://changxin.blog.csdn.net/article/details/109842795 

# coding: utf-8 
import turtle
import time
def LittleHeart():
    for i in range(200):
        turtle.right(1)
        turtle.forward(2)
love=input('请输入表白语句,然后回车,(例如"I Love You"):\n')
me=input('请输入要表白的人(例如"李思思"):\n')
if love=='':                    
    love='I Love you'
turtle.setup(width=900,height=600)
turtle.color('red','pink')
turtle.pensize(15)
turtle.speed(1000)

turtle.up()

turtle.hideturtle()
turtle.goto(0,-180)
turtle.showturtle()
turtle.down()
turtle.speed(500)
turtle.begin_fill()
turtle.left(140)
turtle.forward(224)
LittleHeart()
turtle.left(120)
LittleHeart()
turtle.forward(224)
turtle.end_fill()
turtle.pensize(12)
turtle.up()
turtle.hideturtle()
turtle.goto(0,-20)
turtle.showturtle()
turtle.color('#CD5C5C','pink')
turtle.write(love,font=('gungsuh',50,),align="center")
turtle.up()
turtle.hideturtle()
if me !='':
    turtle.color('black', 'pink')
    time.sleep(1)
turtle.goto(180,-180)
turtle.showturtle()
turtle.write(me, font=(20,25), align="center", move=True)
window=turtle.Screen()
window.exitonclick()

(4)用python绘制爱心树

转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578

import turtle
import random

def love(x, y):         # 在(x,y)处画爱心lalala
    lv = turtle.Turtle()
    lv.hideturtle()
    lv.up()
    lv.goto(x, y)       # 定位到(x,y)

    def curvemove():    # 画圆弧
        for i in range(20):
            lv.right(10)
            lv.forward(2)

    lv.color('red', 'pink')
    lv.speed(10000000)
    lv.pensize(1)
    # 开始画爱心lalala
    lv.down()
    lv.begin_fill()
    lv.left(140)
    lv.forward(22)
    curvemove()
    lv.left(120)
    curvemove()
    lv.forward(22)
    lv.write("YZ", font=("Arial", 12, "normal"), align="center")  # 写上表白的人的名字
    lv.left(140)  # 画完复位
    lv.end_fill()


def tree(branchLen, t):
    if branchLen > 5:       # 剩余树枝太少要结束递归
        if branchLen < 20:  # 如果树枝剩余长度较短则变绿
            t.color("green")
            t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5))
            t.down()
            t.forward(branchLen)
            love(t.xcor(), t.ycor())  # 传输现在turtle的坐标
            t.up()
            t.backward(branchLen)
            t.color("brown")
            return
        t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5))
        t.down()
        t.forward(branchLen)
        # 以下递归
        ang = random.uniform(15, 45)
        t.right(ang)
        tree(branchLen - random.uniform(12, 16), t)  # 随机决定减小长度
        t.left(2 * ang)
        tree(branchLen - random.uniform(12, 16), t)  # 随机决定减小长度
        t.right(ang)
        t.up()
        t.backward(branchLen)

myWin = turtle.Screen()
t = turtle.Turtle()
t.hideturtle()
t.speed(1000)
t.left(90)
t.up()
t.backward(200)
t.down()
t.color("brown")
t.pensize(32)
t.forward(60)
tree(100, t)
myWin.exitonclick()

(5)matplotlib绘制一颗2D的红心

import numpy as np

import matplotlib.pyplot as plt

x = np.linspace(-np.pi/2, np.pi/2, 1000)

y1 = np.power(np.cos(x),0.5) * np.cos(200*x) + np.power(np.absolute(x),0.5) – 0.7

y2 = np.power(4-np.power(x, 2), 0.01)

plt.plot(x, y1*y2, c=’r’)

plt.show()

原:https://blog.csdn.net/xufive/article/details/126141038

import matplotlib.pyplot as plt  

import numpy as np               

import math

x = np.linspace(-2,2,500)

y=lambda x:np.power((x**2),(1/3))+0.99*np.sqrt(3.3-np.power(x,2))*np.sin(9.9*math.pi*x)

plt.plot(x,y(x))

plt.axis([-3,3,-2,3])

plt.show()

原 :https://zhuanlan.zhihu.com/p/271674164

(6)三维爱心

转载地址:https://blog.csdn.net/yunyun889901/article/details/117785181

#!/usr/bin/env python3
from mpl_toolkits.mplot3d import Axes3D
from matplotlib import cm
from matplotlib.ticker import LinearLocator, FormatStrFormatter
import matplotlib.pyplot as plt
import numpy as np
 
 
def heart_3d(x,y,z):
 return (x**2+(9/4)*y**2+z**2-1)**3-x**2*z**3-(9/80)*y**2*z**3
 
 
def plot_implicit(fn, bbox=(-1.5, 1.5)):
 ''' create a plot of an implicit function
 fn ...implicit function (plot where fn==0)
 bbox ..the x,y,and z limits of plotted interval'''
 xmin, xmax, ymin, ymax, zmin, zmax = bbox*3
 fig = plt.figure()
 ax = fig.add_subplot(111, projection='3d')
 A = np.linspace(xmin, xmax, 100) # resolution of the contour
 B = np.linspace(xmin, xmax, 40) # number of slices
 A1, A2 = np.meshgrid(A, A) # grid on which the contour is plotted
 
 for z in B: # plot contours in the XY plane
  X, Y = A1, A2
  Z = fn(X, Y, z)
  cset = ax.contour(X, Y, Z+z, [z], zdir='z', colors=('r',))
  # [z] defines the only level to plot
  # for this contour for this value of z
 
 for y in B: # plot contours in the XZ plane
  X, Z = A1, A2
  Y = fn(X, y, Z)
  cset = ax.contour(X, Y+y, Z, [y], zdir='y', colors=('red',))
 
 for x in B: # plot contours in the YZ plane
  Y, Z = A1, A2
  X = fn(x, Y, Z)
  cset = ax.contour(X+x, Y, Z, [x], zdir='x',colors=('red',))
 
 # must set plot limits because the contour will likely extend
 # way beyond the displayed level. Otherwise matplotlib extends the plot limits
 # to encompass all values in the contour.
 ax.set_zlim3d(zmin, zmax)
 ax.set_xlim3d(xmin, xmax)
 ax.set_ylim3d(ymin, ymax)
 
 plt.show()
 
if __name__ == '__main__':
 plot_implicit(heart_3d)

#!/usr/bin/env python3
from mpl_toolkits.mplot3d import Axes3D
from matplotlib import cm
from matplotlib.ticker import LinearLocator, FormatStrFormatter
import matplotlib.pyplot as plt
import numpy as np


def heart_3d(x,y,z):
 return (x**2+(9/4)*y**2+z**2-1)**3-x**2*z**3-(9/80)*y**2*z**3


def plot_implicit(fn, bbox=(-1.5, 1.5)):
 ''' create a plot of an implicit function
 fn ...implicit function (plot where fn==0)
 bbox ..the x,y,and z limits of plotted interval'''
 xmin, xmax, ymin, ymax, zmin, zmax = bbox*3
 fig = plt.figure()
 ax = fig.add_subplot(111, projection='3d')
 A = np.linspace(xmin, xmax, 100) # resolution of the contour
 B = np.linspace(xmin, xmax, 40) # number of slices
 A1, A2 = np.meshgrid(A, A) # grid on which the contour is plotted

 for z in B: # plot contours in the XY plane
  X, Y = A1, A2
  Z = fn(X, Y, z)
  cset = ax.contour(X, Y, Z+z, [z], zdir='z', colors=('r',))
  # [z] defines the only level to plot
  # for this contour for this value of z

 for y in B: # plot contours in the XZ plane
  X, Z = A1, A2
  Y = fn(X, y, Z)
  cset = ax.contour(X, Y+y, Z, [y], zdir='y', colors=('red',))

 for x in B: # plot contours in the YZ plane
  Y, Z = A1, A2
  X = fn(x, Y, Z)
  cset = ax.contour(X+x, Y, Z, [x], zdir='x',colors=('red',))

 # must set plot limits because the contour will likely extend
 # way beyond the displayed level. Otherwise matplotlib extends the plot limits
 # to encompass all values in the contour.
 ax.set_zlim3d(zmin, zmax)
 ax.set_xlim3d(xmin, xmax)
 ax.set_ylim3d(ymin, ymax)

 plt.show()

if __name__ == '__main__':
 plot_implicit(heart_3d) 

(7)Matlab 3D心形代码

原:https://blog.csdn.net/weixin_48117689/article/details/124082260

clear;  clc;  close all; 
 
f = @(x, y, z)(x.^2 + 2.25*y.^2 + z.^2 - 1).^3 -  ...
    x.^2.* z.^3 - 0.1125*y.^2.*z.^3;
 
g = @(x, y, z)(sqrt(x.^2+y.^2)-2.5).^2 + z.^2 - 0.4^2;
 
t = linspace(-5, 5);
 
[x1, y1, z1] = meshgrid(t);
 
[x2, y2, z2] = meshgrid(t);
 
val1 = f(x1, y1, z1);
 
val2 = g(x2, y2, z2);
 
[p1, v1] = isosurface(x1, y1, z1, val1, 0);
 
[p2, v2] = isosurface(x2, y2, z2, val2, 0);
 
figure()
 
subplot(1, 1, 1)
 
h = patch('faces',p1,'vertices',v1,'facevertexcdata',jet(size(v1,1)),...
    'facecolor','w','edgecolor','flat'); hold on;
 
patch('faces',p2,'vertices',v2,'facevertexcdata',jet(size(v2,1)),...
    'facecolor','w','edgecolor','flat');
 
grid on; axis equal; axis([-3,3,-3,3,-1.5,1.5]); view(3)
 
title()
 
warning('off');
 
T = suptitle("$I\ Love\ U\ !$"); 
 
set(T,'Interpreter','latex','FontSize',24)
 
pic_num = 1;
 
for i = 1:20
    
    v1 = 0.98 * v1;
    
    set(h, 'vertices', v1); drawnow;
    
    F = getframe(gcf);
    
    I = frame2im(F);
    
    [I,map]=rgb2ind(I,256);
    
    if pic_num == 1
        
        imwrite(I,map,'BeatingHeart.gif','gif','Loopcount',inf,'DelayTime',0.05);
        
    else
        
        imwrite(I,map,'BeatingHeart.gif','gif','WriteMode','append','DelayTime',0.05);
        
    end
    
    pic_num = pic_num + 1;
    
end
 
for i = 1:20
    
    v1 = v1 / 0.98;
    
    set(h, 'vertices', v1); drawnow;
    
    F = getframe(gcf);
    
    I = frame2im(F);
    
    [I,map] = rgb2ind(I,256);
    
    imwrite(I,map,'BeatingHeart.gif','gif','WriteMode','append','DelayTime',0.05);
    
    pic_num = pic_num + 1;
    
end

(8)双心(java)

https://zhuanlan.zhihu.com/p/511112228

import javax.swing.*;
import java.awt.*;
​
import static java.lang.Math.*;
​
public class DemoTest extends JFrame {
    private static final long serialVersionUID = -1284128891908775645L;
​
    // 定义加载窗口大小
​
    public static final int GAME_WIDTH = 500;
​
    public static final int GAME_HEIGHT = 500;
    // 获取屏幕窗口大小
    public static final int WIDTH = Toolkit.getDefaultToolkit().getScreenSize().width;
​
    public static final int HEIGHT = Toolkit.getDefaultToolkit().getScreenSize().height;
​
    public DemoTest() {
​
        // 设置窗口标题
        this.setTitle("心形曲线");
        // 设置窗口初始位置
        this.setLocation((WIDTH - GAME_WIDTH) / 2, (HEIGHT - GAME_HEIGHT) / 2);
        // 设置窗口大小
        this.setSize(GAME_WIDTH, GAME_HEIGHT);
        // 设置背景色
        this.setBackground(Color.BLACK);
        // 设置窗口关闭方式
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        // 设置窗口显示
        this.setVisible(true);
    }
​
    @Override
    public void paint(Graphics g) {
        double x, y, r;
        Image OffScreen = createImage(GAME_WIDTH, GAME_HEIGHT);
        Graphics drawOffScreen = OffScreen.getGraphics();
        for (int i = 0; i < 90; i++) {
            for (int j = 0; j < 90; j++) {
                r = Math.PI / 45 * i * (1 - Math.sin(Math.PI / 45 * j)) * 18;
                x = r * Math.cos(Math.PI / 45 * j) * Math.sin(Math.PI / 45 * i) + GAME_WIDTH / 2;
                y = -r * Math.sin(Math.PI / 45 * j) + GAME_HEIGHT / 4;
                //设置画笔颜色
                drawOffScreen.setColor(Color.PINK);
                // 绘制椭圆
                drawOffScreen.fillOval((int) x, (int) y, 2, 2);
            }
            // 生成图片
            g.drawImage(OffScreen, 0, 0, this);
        }
    }
​
    public static void main(String[] args) {
        DemoTest demo = new DemoTest();
        demo.setVisible(true);
    }
​
}

(9)C语言动态爱心代码

https://blog.csdn.net/m0_67388084/article/details/127728441
#include <stdio.h>
#include <math.h>
#include <windows.h>
#include <tchar.h>
 
float f(float x, float y, float z) {
	float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
	return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
 
float h(float x, float z) {
	for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
		if (f(x, y, z) <= 0.0f)
			return y;
 
	return 0.0f;
}
 
int main() {
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
	                        0xc);//SetConsoleTextAttribute()是Windows系统中一个可以设置控制台窗口字体颜色和背景色的计算机函数
	HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE);// GetStdHandle()检索指定标准设备的句柄(标准输入、标准输出或标准错误)
	_TCHAR buffer[25][80] = { _T(' ') };
	_TCHAR ramp[] = _T("vvvvvvvv");
	int count = 0;
	int count1 = 0;
 
	for (float t = 0.0f;; t += 0.1f) {
		int sy = 0;
		float s = sinf(t);
		float a = s * s * s * s * 0.2f;
 
		for (float z = 1.3f; z > -1.2f; z -= 0.1f) {
			_TCHAR *p = &buffer[sy++][0];
			float tz = z * (1.2f - a);
 
			for (float x = -1.5f; x < 1.5f; x += 0.05f) {
				float tx = x * (1.2f + a);
				float v = f(tx, 0.0f, tz);
 
				if (v <= 0.0f) {
					float y0 = h(tx, tz);
					float ny = 0.01f;
					float nx = h(tx + ny, tz) - y0;
					float nz = h(tx, tz + ny) - y0;
					float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
					float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
					*p++ = ramp[(int)(d * 5.0f)];
				} else
					*p++ = ' ';
			}
		}
 
		for (sy = 0; sy < 25; sy++) {
			COORD coord = { 0, sy };
			SetConsoleCursorPosition(o, coord);//作用是设置控制台(cmd)光标位置
			WriteConsole(o, buffer[sy], 79, NULL, 0);//从当前光标位置开始,将字符串写入控制台屏幕缓冲区
		}
 
		if (count <= 22) {
			printf("I Love You") ;//表白内容
			printf("            To CSDN");// 被表白者的名字
			count++;
		} else {
			printf("You Are My Best Lover.\n");
			count++;
 
			if (count >= 44) {
				count = 0;
			}
		}
 
		Sleep(36);//Sleep函数:执行挂起一段时间,也就是等待一段时间在继续执行
	}
}

(10)、Python《点燃我温暖你》李峋爱心代码

转载地址:【双十一特辑】爱心代码(程序员的浪漫)-李峋_天寒雨落的博客-CSDN博客
import random
from math import sin, cos, pi, log
from tkinter import *

CANVAS_WIDTH = 640  # 画布的宽
CANVAS_HEIGHT = 480  # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11  # 放大比例
HEART_COLOR = "pink"  # 心的颜色


def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))

    # 放大
    x *= shrink_ratio
    y *= shrink_ratio

    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y

    return int(x), int(y)


def scatter_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())

    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)

    return x - dx, y - dy


def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    return 4 * (2 * sin(4 * p)) / (2 * pi)


class Heart:
    """
    爱心类
    """

    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)

        self.random_halo = 1000

        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)

    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t)
            self._points.add((x, y))

        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))

        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))

    @staticmethod
    def calc_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)

        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)

        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例

        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))

        all_points = []

        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t, shrink_ratio=11)
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # 处理新的点
                heart_halo_point.add((x, y))
                x += random.randint(-11, 11)
                y += random.randint(-11, 11)
                size = random.choice((1, 2, 2))#控制外围粒子的大小
                all_points.append((x, y, size))

        # 轮廓
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))

        # 内容
        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)


def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)


if __name__ == '__main__':
    root = Tk()  # 一个Tk
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()  # 心
    draw(root, canvas, heart)  # 开始画画~
    root.mainloop()

三、用python、java字符画绘制爱心 

(1)一行代码画爱心

print(‘\n’.join([”.join([(‘Love'[(x-y)%len(‘Love’)] if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3<=0 else’ ‘) for x in range(-30,30)]) for y in range(15,-15,-1)]))

a = [
        ”.join(
            [
                (
                    ‘Love'[(x-y)%len(‘Love’)]
                    if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3<=0 else’ ‘
                )
                for x in range(-30,30)
            ]
        )
        for y in range(15,-15,-1)
    ]

print(‘\n’.join(a))
 

(2)用字符输出 I 爱 U (2种形式)

import time
y = 2.5
while y>=-1.6:
    x = -3.0
    while x<=4.0:
        if (x*x+y*y-1)**3<=3.6*x*x*y*y*y or (x>-2.4 and x<-2.1 and y<1.5 and y>-1) or (((x<2.5 and x>2.2)or(x>3.4 and x<3.7)) and y>-1 and y<1.5) or (y>-1 and y<-0.6 and x<3.7 and x>2.2):
            print(' ',end="")
        else:
            print('*',end="")
        x += 0.1
    print()
    time.sleep(0.25)
    y -= 0.2

参考:https://blog.csdn.net/qq_55342245/article/details/120904578

import time
y = 2.5
while y>=-1.6:
    x = -3.0
    while x<=4.0:
        if (x*x+y*y-1)**3<=3.6*x*x*y*y*y or (x>-2.4 and x<-2.1 and y<1.5 and y>-1) or (((x<2.5 and x>2.2)or(x>3.4 and x<3.7)) and y>-1 and y<1.5) or (y>-1 and y<-0.6 and x<3.7 and x>2.2):
            print('*',end="")
        else:
            print(' ',end="")
        x += 0.1
    print()
    time.sleep(0.25)
    y -= 0.2

3)输出五个爱心,由Dear I love you forever! 五个单词填充而成

转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578

import time
sentence = "Dear, I love you forever!"
for char in sentence.split():
   allChar = []
   for y in range(12, -12, -1):
       lst = []
       lst_con = ''
       for x in range(-30, 30):
            formula = ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3
            if formula <= 0:
                lst_con += char[(x) % len(char)]
            else:
                lst_con += ' '
       lst.append(lst_con)
       allChar += lst
   print('\n'.join(allChar))
   time.sleep(1)

4.java 实现 ❤

    public  static  void heart1(){

        float x,y,a;

        for(y=1.3f;y>-1.1f;y-=0.06f){   //这里的参数皆可以调,条件就是看着顺眼

            for(x=-1.2f;x<=1.2f;x+=0.025f){

                a=x*x+y*y-1;

                System.out.print(a*a*a-x*x*y*y*y<=0.0f?’ ‘:’$’);

            }

            System.out.println();

        }

    }

再来一个心中有无数爱的:

public static  void heart2(){

        double x,y,a;

        char s[]=new char[]{‘I’,’ ‘,’l’,’o’,’v’,’e’,’ ‘,’y’,’o’,’u’,’!’};

        int index=0;

        for(y=1.3f;y>-1.1f;y-=0.06f){

            index=0;

            for(x=-1.1f;x<=1.1f;x+=0.025f){

                double result=x*x+pow((5.0*y/4.0-sqrt(abs(x))),2);

                if(result<=1){

                    System.out.print((s[index]));

                    index=(index+1)%11;

                }

                else{

                    System.out.print(‘ ‘);

                }

            }

            System.out.println(” “);

        }

    }

原:https://zhuanlan.zhihu.com/p/511112228

四、绘制玫瑰花

 (1)、6种python玫瑰花绘图源码(立体多层玫瑰、红玫瑰)

(1)立体多层玫瑰(2)红玫瑰(3)红玫瑰

(4)红玫瑰(5)红玫瑰(6)红玫瑰

篇幅太长,请点击查看: 立体多层玫瑰绘图源码__玫瑰花python 绘图源码集锦

(2)前端canvas玫瑰花

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<style>
    .flower {
        margin-left: 32%;
        margin-top: 9%;
    }
</style>

<body>
    <canvas id="c" class="flower"></canvas>
</body>

</html>
<script>
    var b = document.body;
    var c = document.getElementsByTagName('canvas')[0];
    var a = c.getContext('2d');
    document.body.clientWidth;

    with (m = Math) C = cos, S = sin, P = pow, R = random; c.width = c.height = f = 600; h = -250; function p(a, b, c) { if (c > 60) return [S(a * 7) * (13 + 5 / (.2 + P(b * 4, 4))) - S(b) * 50, b * f + 50, 625 + C(a * 7) * (13 + 5 / (.2 + P(b * 4, 4))) + b * 400, a * 1 - b / 2, a]; A = a * 2 - 1; B = b * 2 - 1; if (A * A + B * B < 1) { if (c > 37) { n = (j = c & 1) ? 6 : 4; o = .5 / (a + .01) + C(b * 125) * 3 - a * 300; w = b * h; return [o * C(n) + w * S(n) + j * 610 - 390, o * S(n) - w * C(n) + 550 - j * 350, 1180 + C(B + A) * 99 - j * 300, .4 - a * .1 + P(1 - B * B, -h * 6) * .15 - a * b * .4 + C(a + b) / 5 + P(C((o * (a + 1) + (B > 0 ? w : -w)) / 25), 30) * .1 * (1 - B * B), o / 1e3 + .7 - o * w * 3e-6] } if (c > 32) { c = c * 1.16 - .15; o = a * 45 - 20; w = b * b * h; z = o * S(c) + w * C(c) + 620; return [o * C(c) - w * S(c), 28 + C(B * .5) * 99 - b * b * b * 60 - z / 2 - h, z, (b * b * .3 + P((1 - (A * A)), 7) * .15 + .3) * b, b * .7] } o = A * (2 - b) * (80 - c * 2); w = 99 - C(A) * 120 - C(b) * (-h - c * 4.9) + C(P(1 - b, 7)) * 50 + c * 2; z = o * S(c) + w * C(c) + 700; return [o * C(c) - w * S(c), B * 99 - C(P(b, 7)) * 50 - c / 3 - z / 1.35 + 450, z, (1 - b / 1.2) * .9 + a * .1, P((1 - b), 20) / 4 + .05] } } setInterval('for(i=0;i<1e4;i++)if(s=p(R(),R(),i%46/.74)){z=s[2];x=~~(s[0]*f/z-h);y=~~(s[1]*f/z-h);if(!m[q=y*f+x]|m[q]>z)m[q]=z,a.fillStyle="rgb("+~(s[3]*h)+","+~(s[4]*h)+","+~(s[3]*s[3]*-80)+")",a.fillRect(x,y,1,1)}', 0)
</script>

五、前端特效爱心

(1)前端 CSS “I Love You “爱心效果

<html>
<head></head>
<body>
    <div class="wrapper">
        <input type="checkbox" id="ck1">
        <label for="ck1">I</label>
        <input type="checkbox" id="ck2">
        <label for="ck2">love</label>
        <input type="checkbox" id="ck3">
        <label for="ck3">you</label>
    </div>

    <span>点击每个单词查看效果</span>
    <style>
        html {
          display: table;
          width: 100%; height: 100%;
          table-layout: fixed;
        }
        
        body {
          display: table-cell;
          width: 100%; height: 100%;
          vertical-align: middle;
          font-family: 'Shadows Into Light';
          color: #111;
        }
        
        .wrapper {
          width: 500px; height: 500px;
          position: relative;
          margin: 0 auto;
        }
        
        input[type="checkbox"] {
          display: none;
        }
        
        input[type="checkbox"] + label {
          width: 100px; height: 100px;
          line-height: 100px;
          display: inline-block;
          position: absolute;
          text-align: center;
          font-size: 100px;
          transition: all 1s ease;
        }
        
        label {
          text-shadow: 8px 8px 30px rgba(0,0,0,0.5);
        }
          label:hover {
            color: #c32a2a;
            cursor: pointer;
          }
        
        #ck1 + label,
        #ck2 + label {
          border-radius: 50px;
          top: 0;
        }
        
        #ck1:checked + label,
        #ck2:checked + label,
        #ck3:checked + label {
          background: #c32a2a;
          font-size: 0;
          transition: all 1s ease;
        }
        
        #ck1:checked + label,
        #ck2:checked + label {
          width: 300px; height: 300px;
          border-radius: 150px;
          line-height: 300px;
        }
        
        #ck1 + label {
          left: 0;
        }
        
        #ck2 + label {
          right: 0;
        }
        
        #ck3 + label {
          bottom: 0; left: 50%;
          margin: 0 -50px;
        }
          #ck3:checked + label {
            width: 275px; height: 275px;
            bottom: 96px; left: 162px;
            transform: rotate(45deg);
            line-height: 27px;
          }
        
        span {
          display: inline-block;
          text-align: center;
          position: absolute;
          bottom: 10px; left: 50%;
          margin-left: -100px;
          width: 200px;
          font-size: 24px;
          color: #999;
        }
    </style>
</body>
</html>

(2)各国语言“爱”字组成爱心效果

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <script src="https://cdn.staticfile.org/d3/4.13.0/d3.min.js"></script>
    <style>
        body {
    margin: 0;
    height: 100vh;
    display: flex;
    align-items: center;
    justify-content: center;
    background-color: black;
    overflow: hidden;
}

.love {
    width: 450px;
    height: 450px;
    position: relative;
}

.love span {
    position: absolute;
    left: 0;
    color: goldenrod;
    font-size: 20px;
    font-family: sans-serif;
    text-shadow: 0 0 1em white;
    animation: 
        x-move 10s ease-in-out infinite alternate,
        y-move 20s linear infinite;
    animation-delay: calc(20s / var(--particles) * var(--n) * -1);
    user-select: none;
}

.love span:first-child {
    color: orangered;
    font-size: 3em;
    text-shadow: 
        0 0 0.1em black,
        0 0 1em white;
    z-index: 1;
}

@keyframes x-move {
    to {
        left: 450px;
    }
}

@keyframes y-move {
    0% { transform: translateY(180px); }
    10% { transform: translateY(45px); }
    15% { transform: translateY(5px); }
    18% { transform: translateY(0); }
    20% { transform: translateY(5px); }
    22% { transform: translateY(35px); }
    24% { transform: translateY(65px); }
    25% { transform: translateY(110px); }
    26% { transform: translateY(65px); }
    28% { transform: translateY(35px); }
    30% { transform: translateY(5px); }
    32% { transform: translateY(0); }
    35% { transform: translateY(5px); }
    40% { transform: translateY(45px); }
    50% { transform: translateY(180px); }
    71% { transform: translateY(430px); }
    72.5% { transform: translateY(440px); }
    75% { transform: translateY(450px); }
    77.5% { transform: translateY(440px); }
    79% { transform: translateY(430px); }
    100% { transform: translateY(180px); }
}
    </style>
</head>

<body>
    <div class="love"></div>
</body>

</html>
<script>
    const words = [
    '爱', 'Love', 'Amour', 'Liebe', 'Amore',
    'Amor', 'Любовь', 'الحب', 'प्यार', 'Cinta',
    'Αγάπη', '사랑', 'Liefde', 'Dashuri', 'Каханне',
    'Ljubav', 'Láska', 'Armastus', 'Mahal', 'אהבה', 
    'Szerelem', 'Grá', 'Mīlestība', 'Meilė', 'Любов', 
    'Љубовта', 'Cinta', 'عشق', 'Dragoste', 'Láska', 
    'Renmen', 'ፍቅር', 'munaña', 'Sevgi', 'Љубав', 
    'karout', 'amà', 'amôr', 'kærleiki', 'mborayhu', 
    'Upendo', 'sòòyayyàà', 'ljubav', 'Սեր', 'сүю', 
    'сүйүү', 'tia', 'aroha', 'KHAIR', 'प्रेम', 
    'kjærlighet', 'munay', 'jecel', 'Kärlek', 'soymek', 
    'Mahal', 'ярату', 'محبت', 'sopp', 'uthando', 
    'ความรัก', 'Aşk', 'Tình yêu', 'ליבע'];

    d3.select('.love')
        .style('--particles', words.length)
        .selectAll('span')
        .data(words)
        .enter()
        .append('span')
        .style('--n', (d, i) => i + 1)
        .text((d) => d);
</script>

(3)上升爱心效果

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="cavs"></canvas>
</body>
</html>
<script>
    var canvas = document.getElementById("cavs");
    const WIDTH = window.innerWidth;
    const HEIGHT = window.innerHeight;
    canvas.setAttribute("width", WIDTH);
    canvas.setAttribute("height", HEIGHT);
    var context = canvas.getContext("2d");
    var start =
    {
        loves: [],
        DURATION: 30,
        begin: function () {
            this.createLove();
        },
        createLove: function () {
            for (var i = 0; i < WIDTH / 59; i++) {
                var love = new Love();
                this.loves.push(love);
            }
            setInterval(this.drawLove.bind(this), this.DURATION);
        },
        drawLove: function () {
            context.clearRect(0, 0, WIDTH, HEIGHT);
            for (var key in this.loves) {
                this.loves[key].draw();
            }
        }
    }
    function Love() {
        var me = this;
        function rand() {
            me.attr.scale = (Math.random() * 0.8 + 0.3) * WIDTH / 521;
            me.attr.x = Math.floor(Math.random() * WIDTH - 40);
            me.attr.y = Math.floor(HEIGHT - Math.random() * 200);
            me.attr.ColR = Math.floor(Math.random() * 255);
            me.attr.ColG = Math.floor(Math.random() * 255);
            me.attr.ColB = Math.floor(Math.random() * 255);
            me.attr.alpha = Math.random() * 0.2 + 0.8;
            me.attr.vector = Math.random() * 5 + 0.4;
        }
        (function () { me.attr = {}; rand(); }());
        me.draw = function () {
            if (me.attr.alpha < 0.01) rand();
            x = me.attr.x;
            y = me.attr.y;
            scale = 4 * me.attr.scale;
            context.beginPath();
            context.bezierCurveTo(x + 2.5 * scale, y + 2.5 * scale, x + 2.0 * scale, y, x, y);
            context.bezierCurveTo(x - 3.0 * scale, y, x - 3.0 * scale, y + 3.5 * scale, x - 3.0 * scale, y + 3.5 * scale);
            context.bezierCurveTo(x - 3.0 * scale, y + 5.5 * scale, x - 1.0 * scale, y + 7.7 * scale, x + 2.5 * scale, y + 9.5 * scale);
            context.bezierCurveTo(x + 6.0 * scale, y + 7.7 * scale, x + 8.0 * scale, y + 5.5 * scale, x + 8.0 * scale, y + 3.5 * scale);
            context.bezierCurveTo(x + 8.0 * scale, y + 3.5 * scale, x + 8.0 * scale, y, x + 5.0 * scale, y);
            context.bezierCurveTo(x + 3.5 * scale, y, x + 2.5 * scale, y + 2.5 * scale, x + 2.5 * scale, y + 2.5 * scale);
            context.fillStyle = "rgba(" + me.attr.ColR + "," + me.attr.ColG + "," + me.attr.ColB + "," + me.attr.alpha + ")";
            context.fill();
            context.lineWidth = 0.5;
            context.stroke();
            me.attr.y -= me.attr.vector;
            me.attr.alpha -= (me.attr.vector / 2.9 * 3.5 / HEIGHT);
        }
    }
    window.onload = function () {
        start.begin();
    }
</script>

(4)变幻爱心

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="c"></canvas>
</body>
</html>
<script>
    var b = document.body,
    c = document.getElementsByTagName('canvas')[0],
    a = c.getContext('2d');
 
document.body.clientWidth; // fix bug in webkit: http://qfox.nl/weblog/218

// ### Pixel Love - a js1k 2012 entry by @aaronsnoswell
// This demo is on [github](https://github.com/aaronsnoswell/js1k-2012-love)

// You can also browse the annotated source code at [http://aaronsnoswell.github.com/js1k-2012-love/docs/](http://aaronsnoswell.github.com/js1k-2012-love/docs/)

// Define some variables:

var h = "❤",      // A heart
    g = 5,        // The granularity - determines the size of each 'pixel'
    l = 10,       // The threshold / limit, used for determining where to place pixels
    outline = [], // Arrays of locations for the outline and fill pixles
    fill = [],
    sx = 100,     // Where to draw the heart
    sy = 450,
    box = [999, 999, 0, 0]; // The bounding box of the heart (computed later)

// Set the canvas size
c.width = 500;
c.height = 800;

// A utility function, used for looping over an x and y variable
var loopxy = function(w, h, step, callback) {
    for(var x=0; x<w; x+=step) {
        for(var y=0; y<h; y+=step) {
            callback(x, y, step);
        }
    }
}

// Shortcut method for clearing the canvas
a.clear = function() {
    a.clearRect(0, 0, c.width, c.height);
}

// Normalise browser font rendering in the canvas.
// See [https://twitter.com/#!/aaronsnoswell/status/165642474109419520](https://twitter.com/#!/aaronsnoswell/status/165642474109419520)
a.textBaseline = "bottom";
a.font="300pt arial";
a.lineWidth = g*2;

// Draw a filled heart on the canvas
a.fillText(h, sx, sy);

// Loop over the entire canvas and wherever there are filled pixels,
// store that location in the fill array
var d = a.getImageData(0, 0, c.width, c.height)
loopxy(d.width, d.height, g, function(x, y) {
    if(d.data[(x + y*d.width)*4+3] >= l) fill.push([x, y]);
});

// Clear the screen
a.clear();

// Draw an outline of a heart on the canvas
a.strokeText(h, sx, sy);

// Loop over the entire canvas once again. Wherever there are filled
// pixels, store that location in the outline array
var d = a.getImageData(0, 0, c.width, c.height)
loopxy(d.width, d.height, g, function(x, y) {
    if(d.data[(x + y*d.width)*4+3] >= l) {
        outline.push([x, y]);
        
        // Compute the bounding box of the heart
        if(x<box[0]) box[0] = x;
        if(x>box[2]) box[2] = x;
        if(y<box[1]) box[1] = y;
        if(y>box[3]) box[3] = y;
    }
});

// Find the middle x and y locations of the heart
box.push((box[0]+box[2])/2);
box.push((box[1]+box[3])/2);

// Store the current time as ms since epoch
var t0 = new Date().getTime();

// Use a recursive named function + setTimeout to ensure each frame has
// time to finish before the next one is drawn
(function render() {
    window.setTimeout(function() {
        // Time delta and elapsed time
        var d = new Date().getTime()-t0;
        t0 += d;
        
        // Clear the screen
        a.clear();
        
        // Draw the red heart
        a.fillStyle = "#f00";
        loopxy(fill.length, 1, 1, function(i) {
            var x = fill[i][0],
                y = fill[i][1];
            // Offset each pixel by a sinusoidal, time based ammount
            a.fillRect(x-g/2+Math.sin(t0/500+y/80)*(x-box[4])+10, y-g/2+10, g, g);
        })
        
        // Draw the outline using the same logic as above
        a.fillStyle = "#000";
        loopxy(outline.length, 1, 1, function(i) {
            var x = outline[i][0],
                y = outline[i][1];
            a.fillRect(x-g/2+Math.sin(t0/500+y/80)*(x-box[4])+10, y-g/2+10, g, g);
        })
        
        // Loop at 30fps
        render();
    }, 1/30);
})();
</script>

(5)红心下落动画

原:74行代码实现浪漫的红心下落的动画效果_汪子熙的博客-CSDN博客

<html>
<canvas></canvas>
<script>
    var c = document.getElementsByTagName('canvas')[0];
    var b = document.body;
    var a = c.getContext('2d');
    function d(b, c, d, e) {
        a.fillStyle = b;
        a.beginPath();
        a.arc(c, d, e, 0, 2 * m.PI, !0);
        a.fill();
        a.fillRect(c, d, 1, 1)
    }
    m = Math;
    r = m.random;
    g = Date;
    l = +(new g);
    e = document;
    q = e.createElement("canvas");
    w = e.createElement("canvas");
    o = {};
    h = 100;
    H = 200;
    v = window;
    t = c.width = v.innerWidth;
    u = c.height = v.innerHeight - 5;
    b.setAttribute("style", "margin:0;background:#000");
    k = a;
    q.width = q.height = h;
    w.width = 1e3;
    w.height = H;
    for (j = 0; ++j < H; ) {
        for (i = 0; 1e3 > ++i; )
            a = q.getContext("2d"),
            z = .5 - i / h,
            f = j / h - .5 + .4 * m.sqrt(m.abs(z)),
            f = z * z + 2 * f * f,
            .23 > f && d(.16 < f ? "#F00" : "#F88", i, j, 0),
            a = w.getContext("2d"),
            d(j > 5e-4 * i * i - .3 * i + h ? "#343" : j > 4e-4 * i * i - .9 * i + 500 ? "#232" : "#000", i, j, 0);
        o[j] = {
            x: r() * t,
            y: -h - r() * u,
            b: 51 - j / 4,
            a: 25 + .4 * j
        };
        o[H + j] = {
            x: r() * t,
            y: r() * u - H,
            a: 3 * r() + 1,
            c: j
        }
    }
    a = k;
    v.setInterval(function() {
        n = +(new g);
        a.clearRect(0, 0, t, u);
        d("#FFA", H, 250, 150);
        d("#000", 270, 320, h);
        a.drawImage(w, 0, u - H, t, H);
        for (i = 0; ++i < H; )
            f = (n - l) / h,
            s = o[H + i],
            d("#FFA", s.x, s.y, m.floor(m.max(s.a + m.sin(s.c++ / 10) - .5, 1))),
            z = o[i],
            a.drawImage(q, z.x += -.1 / (z.b / h) * f, z.y += (5 - z.b / 10) * f, z.a, z.a),
            z.y > u && (z.y = -h),
            z.x < -H && (z.x = t);
        l = n
    }, 60)
    //L<3
</script>
 
</html>

 (6)《点燃我温暖你》中李峋的爱心代码

转载地址:HTML爱心代码 | 一起体验理工男的极致浪漫(电视剧男主同款)_陈橘又青的博客-CSDN博客

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
 <HEAD>
  <TITLE> New Document </TITLE>
  <META NAME="Generator" CONTENT="EditPlus">
  <META NAME="Author" CONTENT="">
  <META NAME="Keywords" CONTENT="">
  <META NAME="Description" CONTENT="">
  <style>
  html, body {
  height: 100%;
  padding: 0;
  margin: 0;
  background: #000;
}
canvas {
  position: absolute;
  width: 100%;
  height: 100%;
}
  </style>
 </HEAD>

 <BODY>
  <canvas id="pinkboard"></canvas>
  <script>
  /*
 * Settings
 */
var settings = {
  particles: {
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  },
};

/*
 * RequestAnimationFrame polyfill by Erik Möller
 */
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/*
 * Point class
 */
var Point = (function() {
  function Point(x, y) {
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  Point.prototype.clone = function() {
    return new Point(this.x, this.y);
  };
  Point.prototype.length = function(length) {
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  };
  Point.prototype.normalize = function() {
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  };
  return Point;
})();

/*
 * Particle class
 */
var Particle = (function() {
  function Particle() {
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  }
  Particle.prototype.initialize = function(x, y, dx, dy) {
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  };
  Particle.prototype.update = function(deltaTime) {
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  };
  Particle.prototype.draw = function(context, image) {
    function ease(t) {
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  };
  return Particle;
})();

/*
 * ParticlePool class
 */
var ParticlePool = (function() {
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;
  
  function ParticlePool(length) {
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  }
  ParticlePool.prototype.add = function(x, y, dx, dy) {
    particles[firstFree].initialize(x, y, dx, dy);
    
    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  };
  ParticlePool.prototype.update = function(deltaTime) {
    var i;
    
    // update active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    
    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) {
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    }
    
    
  };
  ParticlePool.prototype.draw = function(context, image) {
    // draw active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    }
  };
  return ParticlePool;
})();

/*
 * Putting it all together
 */
(function(canvas) {
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;
  
  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) {
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  }
  
  // creating the particle image using a dummy canvas
  var image = (function() {
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) {
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    }
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) {
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    }
    context.closePath();
    // create the fill
    context.fillStyle = '#ea80b0';
    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  })();
  
  // render that thing!
  function render() {
    // next animation frame
    requestAnimationFrame(render);
    
    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;
    
    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);
    
    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) {
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    }
    
    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  }
  
  // handle (re-)sizing of the canvas
  function onResize() {
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  }
  window.onresize = onResize;
  
  // delay rendering bootstrap
  setTimeout(function() {
    onResize();
    render();
  }, 10);
})(document.getElementById('pinkboard'));
  </script>
 </BODY>
</HTML>

六、特色推荐

作者:@_猿来如此作者:带中小学生玩转Python
https://blog.csdn.net/m0_63057469/article/details/126091105https://blog.csdn.net/m0_48190198/article/details/123235264
用Pygame制作一场漂亮的流星雨爱心字符云
https://blog.csdn.net/wangzirui32/article/details/115825539https://blog.csdn.net/weixin_55822277/article/details/121370628

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