用python给朋友做生日快乐祝福

画蛋糕

主要使用python的turtle库进行绘制
speed控制画笔的速度,大小在(0, 10),0是最快的
代码如下

import turtle as t
import math as m
import random as r

def drawX(a, i):
    angle = m.radians(i)
    return a * m.cos(angle)

def drawY(b, i):
    angle = m.radians(i)
    return b * m.sin(angle)

t.bgcolor("#d3dae8")
t.setup(width=900, height=600, startx=0, starty=0)
t.title("姓名,祝你生日快乐!")

t.speed(1)
t.penup()
t.goto(150, 0)
t.pendown()
# 1
t.pencolor("white")
t.begin_fill()
for i in range(360):
    x = drawX(150, i)
    y = drawY(60, i)
    t.goto(x, y)
t.fillcolor("#fef5f7")
t.end_fill()
# 2
t.begin_fill()
for i in range(180):
    x = drawX(150, -i)
    y = drawY(70, -i)
    t.goto(x, y)
for i in range(180, 360):
    x = drawX(150, i)
    y = drawY(60, i)
    t.goto(x, y)
t.fillcolor("#f2d7dd")
t.end_fill()
# 3
t.pu()
t.goto(120, 0)
t.pd()
t.begin_fill()
for i in range(360):
    x = drawX(120, i)
    y = drawY(48, i)
    t.goto(x, y)
t.fillcolor("#cbd9f9")
t.end_fill()
# 4
t.begin_fill()
t.pencolor("#fee48c")
for i in range(540):
    x = drawX(120, i)
    y = drawY(48, i) + 70
    t.goto(x, y)
t.goto(-120, 0)
t.fillcolor("#cbd9f9")
t.end_fill()
# 5
t.pu()
t.goto(120, 70)
t.pd()
t.pencolor("#fff0f3")
t.begin_fill()
for i in range(360):
    x = drawX(120, i)
    y = drawY(48, i) + 70
    t.goto(x, y)
t.fillcolor("#fff0f3")
t.end_fill()
# 6
t.pu()
t.goto(110, 70)
t.pd()
t.pencolor("#fff9fb")
t.begin_fill()
for i in range(360):
    x = drawX(110, i)
    y = drawY(44, i) + 70
    t.goto(x, y)
t.fillcolor("#fff9fb")
t.end_fill()
# 7
t.pu()
t.goto(120, 0)
t.pd()
t.begin_fill()
t.pencolor("#ffa79d")
for i in range(180):
    x = drawX(120, -i)
    y = drawY(48, -i) + 10
    t.goto(x, y)
t.goto(-120, 0)
for i in range(180, 360):
    x = drawX(120, i)
    y = drawY(48, i)
    t.goto(x, y)
t.fillcolor("#ffa79d")
t.end_fill()
# 8
t.pu()
t.goto(120, 70)
t.pd()
t.begin_fill()
t.pensize(4)
t.pencolor("#fff0f3")
for i in range(1800):
    x = drawX(120, 0.1 * i)
    y = drawY(-18, i) + 10
    t.goto(x, y)
t.goto(-120, 70)
t.pensize(1)
for i in range(180, 360):
    x = drawX(120, i)
    y = drawY(48, i) + 70
    t.goto(x, y)
t.fillcolor("#fff0f3")
t.end_fill()
# 9
t.pu()
t.goto(80, 70)
t.pd()
t.begin_fill()
t.pencolor("#6f3732")
t.goto(80, 120)
for i in range(180):
    x = drawX(80, i)
    y = drawY(32, i) + 120
    t.goto(x, y)
t.goto(-80, 70)
for i in range(180, 360):
    x = drawX(80, i)
    y = drawY(32, i) + 70
    t.goto(x, y)
t.fillcolor("#6f3732")
t.end_fill()
# 10
t.pu()
t.goto(80, 120)
t.pd()
t.pencolor("#ffaaa0")
t.begin_fill()
for i in range(360):
    x = drawX(80, i)
    y = drawY(32, i) + 120
    t.goto(x, y)
t.fillcolor("#ffaaa0")
t.end_fill()
# 11
t.pu()
t.goto(70, 120)
t.pd()
t.pencolor("#ffc3be")
t.begin_fill()
for i in range(360):
    x = drawX(70, i)
    y = drawY(28, i) + 120
    t.goto(x, y)
t.fillcolor("#ffc3be")
t.end_fill()
# 12
t.pu()
t.goto(80, 120)
t.pd()
t.begin_fill()
t.pensize(3)
t.pencolor("#ffaaa0")
for i in range(1800):
    x = drawX(80, 0.1 * i)
    y = drawY(-12, i) + 80
    t.goto(x, y)
t.goto(-80, 120)
t.pensize(1)
for i in range(180, 360):
    x = drawX(80, i)
    y = drawY(32, i) + 120
    t.goto(x, y)
t.fillcolor("#ffaaa0")
t.end_fill()
# 13
t.pu()
t.goto(64, 120)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
    x = drawX(4, i) + 60
    y = drawY(1, i) + 120
    t.goto(x, y)
t.goto(64, 170)
for i in range(540):
    x = drawX(4, i) + 60
    y = drawY(1, i) + 170
    t.goto(x, y)
t.goto(56, 120)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
    t.goto(64, 120 + 10 * i)
    t.pu()
    t.goto(56, 120 + 10 * i)
    t.pd()
t.pu()
t.goto(60, 170)
t.pd()
t.goto(60, 180)
t.pensize(1)
#
t.pu()
t.goto(64, 190)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
    x = drawX(4, i) + 60
    y = drawY(10, i) + 190
    t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()

# 14
t.pu()
t.goto(-56, 120)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
    x = drawX(4, i) - 60
    y = drawY(1, i) + 120
    t.goto(x, y)
t.goto(-56, 170)
for i in range(540):
    x = drawX(4, i) - 60
    y = drawY(1, i) + 170
    t.goto(x, y)
t.goto(-64, 120)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
    t.goto(-56, 120 + 10 * i)
    t.pu()
    t.goto(-64, 120 + 10 * i)
    t.pd()
t.pu()
t.goto(-60, 170)
t.pd()
t.goto(-60, 180)
t.pensize(1)
#
t.pu()
t.goto(-56, 190)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
    x = drawX(4, i) - 60
    y = drawY(10, i) + 190
    t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()
# 15
t.pu()
t.goto(0, 130)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
    x = drawX(4, i)
    y = drawY(1, i) + 130
    t.goto(x, y)
t.goto(4, 180)
for i in range(540):
    x = drawX(4, i)
    y = drawY(1, i) + 180
    t.goto(x, y)
t.goto(-4, 130)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
    t.goto(4, 130 + 10 * i)
    t.pu()
    t.goto(-4, 130 + 10 * i)
    t.pd()
t.pu()
t.goto(0, 180)
t.pd()
t.goto(0, 190)
t.pensize(1)
#
t.pu()
t.goto(4, 200)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
    x = drawX(4, i)
    y = drawY(10, i) + 200
    t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()
# 16
t.pu()
t.goto(30, 110)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
    x = drawX(4, i) + 30
    y = drawY(1, i) + 110
    t.goto(x, y)
t.goto(34, 160)
for i in range(540):
    x = drawX(4, i) + 30
    y = drawY(1, i) + 160
    t.goto(x, y)
t.goto(26, 110)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
    t.goto(34, 110 + 10 * i)
    t.pu()
    t.goto(26, 110 + 10 * i)
    t.pd()
t.pu()
t.goto(30, 160)
t.pd()
t.goto(30, 170)
t.pensize(1)
#
t.pu()
t.goto(34, 180)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
    x = drawX(4, i) + 30
    y = drawY(10, i) + 180
    t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()
# 17
t.pu()
t.goto(-30, 110)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
    x = drawX(4, i) - 30
    y = drawY(1, i) + 110
    t.goto(x, y)
t.goto(-26, 160)
for i in range(540):
    x = drawX(4, i) - 30
    y = drawY(1, i) + 160
    t.goto(x, y)
t.goto(-34, 110)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
    t.goto(-26, 110 + 10 * i)
    t.pu()
    t.goto(-34, 110 + 10 * i)
    t.pd()
t.pu()
t.goto(-30, 160)
t.pd()
t.goto(-30, 170)
t.pensize(1)
#
t.pu()
t.goto(-26, 180)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
    x = drawX(4, i) - 30
    y = drawY(10, i) + 180
    t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()
###随机
color = ["#e28cb9", "#805a8c", "#eaa989", "#6e90b7", "#b8b68f", "#e174b5", "#cf737c", "#7c8782"]
for i in range(80):
    t.pu()
    x = r.randint(-120, 120)
    y = r.randint(-25, 30)
    t.goto(x, y)
    t.pd()
    t.dot(r.randint(2, 5), color[r.randint(0, 7)])
for i in range(40):
    t.pu()
    x = r.randint(-90, 90)
    y = r.randint(-35, 10)
    t.goto(x, y)
    t.pd()
    t.dot(r.randint(2, 5), color[r.randint(0, 7)])

for i in range(40):
    t.pu()
    x = r.randint(-80, 80)
    y = r.randint(60, 90)
    t.goto(x, y)
    t.pd()
    t.dot(r.randint(2, 5), color[r.randint(0, 7)])
for i in range(30):
    t.pu()
    x = r.randint(-50, 50)
    y = r.randint(45, 70)
    t.goto(x, y)
    t.pd()
    t.dot(r.randint(2, 5), color[r.randint(0, 7)])
for i in range(50):
    t.pu()
    x = r.randint(-500, 500)
    y = r.randint(120, 300)
    t.goto(x, y)
    t.pd()
    t.dot(r.randint(3, 5), color[r.randint(0, 7)])
t.seth(90)
t.pu()
t.goto(0, 0)
t.fd(210)
t.left(90)
t.fd(170)
t.pd()
t.write("Happy Birthday", font=("Curlz MT", 50))


t.color('blue')
t.penup()
t.goto(-400, 210)
t.pendown()
t.write('致:好友名字  ', font=('楷体', 32, 'bold'))
t.color('red')
t.penup()
t.goto(-300, 50)
t.pendown()
t.write('祝 你 生 日 快 乐!前 程 似 锦!', font=('楷体', 30, 'bold'))
t.color('blue')
t.penup()
t.goto(100, -220)
t.pendown()
t.done()

这里是运行效果图

画烟花

主要使用pygame实现烟花效果
代码如下

background = pygame.image.load("happy birthday.jpg") # 背景

其中这个是烟花的背景图,“happy birthday”是图片的名字,这个图片需要和.py文件放在一个文件夹里面

import pygame
from random import randint, uniform, choice
import math
 
vector = pygame.math.Vector2
gravity = vector(0, 0.3)
DISPLAY_WIDTH = DISPLAY_HEIGHT = 800
 
trail_colours = [(45, 45, 45), (60, 60, 60), (75, 75, 75), (125, 125, 125), (150, 150, 150)]
dynamic_offset = 1
static_offset = 3
 
class Firework:
    def __init__(self):
        # 随机颜色
        self.colour = (randint(0, 255), randint(0, 255), randint(0, 255))
        self.colours = (
            (randint(0, 255), randint(0, 255), randint(0, 255)),
            (randint(0, 255), randint(0, 255), randint(0, 255)),
            (randint(0, 255), randint(0, 255), randint(0, 255)))
        self.firework = Particle(randint(0, DISPLAY_WIDTH), DISPLAY_HEIGHT, True,
                                 self.colour)  # Creates the firework particle
        self.exploded = False
        self.particles = []
        self.min_max_particles = vector(100, 225)
 
    def update(self, win):  # called every frame
        if not self.exploded:
            self.firework.apply_force(gravity)
            self.firework.move()
            for tf in self.firework.trails:
                tf.show(win)
 
            self.show(win)
 
            if self.firework.vel.y >= 0:
                self.exploded = True
                self.explode()
        else:
            for particle in self.particles:
                particle.apply_force(vector(gravity.x + uniform(-1, 1) / 20, gravity.y / 2 + (randint(1, 8) / 100)))
                particle.move()
                for t in particle.trails:
                    t.show(win)
                particle.show(win)
 
    def explode(self):
        # amount 数量
        amount = randint(self.min_max_particles.x, self.min_max_particles.y)
        for i in range(amount):
            self.particles.append(Particle(self.firework.pos.x, self.firework.pos.y, False, self.colours))
 
    def show(self, win):
        pygame.draw.circle(win, self.colour, (int(self.firework.pos.x), int(self.firework.pos.y)), self.firework.size)
 
    def remove(self):
        if self.exploded:
            for p in self.particles:
                if p.remove is True:
                    self.particles.remove(p)
 
            if len(self.particles) == 0:
                return True
            else:
                return False
 
 
class Particle:
    def __init__(self, x, y, firework, colour):
        self.firework = firework
        self.pos = vector(x, y)
        self.origin = vector(x, y)
        self.radius = 20
        self.remove = False
        self.explosion_radius = randint(5, 18)
        self.life = 0
        self.acc = vector(0, 0)
        self.trails = []  # stores the particles trail objects
        self.prev_posx = [-10] * 10  # stores the 10 last positions
        self.prev_posy = [-10] * 10  # stores the 10 last positions
 
        if self.firework:
            self.vel = vector(0, -randint(17, 20))
            self.size = 5
            self.colour = colour
            for i in range(5):
                self.trails.append(Trail(i, self.size, True))
        else:
            self.vel = vector(uniform(-1, 1), uniform(-1, 1))
            self.vel.x *= randint(7, self.explosion_radius + 2)
            self.vel.y *= randint(7, self.explosion_radius + 2)
            # 向量
            self.size = randint(2, 4)
            self.colour = choice(colour)
            # 5 个 tails总计
            for i in range(5):
                self.trails.append(Trail(i, self.size, False))
 
    def apply_force(self, force):
        self.acc += force
 
    def move(self):
        if not self.firework:
            self.vel.x *= 0.8
            self.vel.y *= 0.8
        self.vel += self.acc
        self.pos += self.vel
        self.acc *= 0
 
        if self.life == 0 and not self.firework:  # check if particle is outside explosion radius
            distance = math.sqrt((self.pos.x - self.origin.x) ** 2 + (self.pos.y - self.origin.y) ** 2)
            if distance > self.explosion_radius:
                self.remove = True
 
        self.decay()
 
        self.trail_update()
 
        self.life += 1
 
    def show(self, win):
        pygame.draw.circle(win, (self.colour[0], self.colour[1], self.colour[2], 0), (int(self.pos.x), int(self.pos.y)),
                           self.size)
 
    def decay(self):  # random decay of the particles
        if 50 > self.life > 10:  # early stage their is a small chance of decay
            ran = randint(0, 30)
            if ran == 0:
                self.remove = True
        elif self.life > 50:
            ran = randint(0, 5)
            if ran == 0:
                self.remove = True
 
    def trail_update(self):
        self.prev_posx.pop()
        self.prev_posx.insert(0, int(self.pos.x))
        self.prev_posy.pop()
        self.prev_posy.insert(0, int(self.pos.y))
 
        for n, t in enumerate(self.trails):
            if t.dynamic:
                t.get_pos(self.prev_posx[n + dynamic_offset], self.prev_posy[n + dynamic_offset])
            else:
                t.get_pos(self.prev_posx[n + static_offset], self.prev_posy[n + static_offset])
 
 
class Trail:
    def __init__(self, n, size, dynamic):
        self.pos_in_line = n
        self.pos = vector(-10, -10)
        self.dynamic = dynamic
 
        if self.dynamic:
            self.colour = trail_colours[n]
            self.size = int(size - n / 2)
        else:
            self.colour = (255, 255, 200)
            self.size = size - 2
            if self.size < 0:
                self.size = 0
 
    def get_pos(self, x, y):
        self.pos = vector(x, y)
 
    def show(self, win):
        pygame.draw.circle(win, self.colour, (int(self.pos.x), int(self.pos.y)), self.size)
 
 
def update(win, fireworks):
    for fw in fireworks:
        fw.update(win)
        if fw.remove():
            fireworks.remove(fw)
 
    pygame.display.update()
 
 
def main():
    pygame.init()
    pygame.font.init()
    pygame.display.set_caption("Happy birthday to you!") # 标题
    background = pygame.image.load("happy birthday.jpg") # 背景
    win = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))
    clock = pygame.time.Clock()
 
    fireworks = [Firework() for i in range(2)]  # create the first fireworks
    running = True
 
    while running:
        clock.tick(60)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            if event.type == pygame.KEYDOWN:  # Change game speed with number keys
                if event.key == pygame.K_1: # 按下 1
                    fireworks.append(Firework())
                if event.key == pygame.K_2: # 按下 2 加入10个烟花
                    for i in range(10):
                        fireworks.append(Firework())
        win.fill((20, 20, 30))  # draw background
        win.blit(background,(0,0))
        if randint(0, 20) == 1:  # create new firework
            fireworks.append(Firework())
 
        update(win, fireworks)
        
    pygame.quit()
    quit()
 
main()

运行结果截图如下

python第三方库的导入

导入第三方库的时候,可以在命令行输入pip install (要导入的库的名字),如
pip install pygame
pip install pyinstaller

用pyinstaller打包成exe文件

写完的python想给别人用,但是别人电脑上又没有环境,怎么运行?

这时候,pyinstaller就开始表演了。Python生成可执行文件(exe ),即打包
先安装pyinstaller包

pip install pyinstaller

在终端上输入

 py -3.10 -m PyInstaller -F '.\happy birthday.py'

或者

python -m PyInstaller -v

具体的”-m”, “-v”含义如下图

这是打包后的exe文件样子,把这个转发给好朋友,即使没有python的环境也可以运行了

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