俄罗斯方块游戏代码

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目录


一.什么是python

Python由荷兰数学计算机科学研究学会的吉多·范罗苏姆于1990年代初设计,作为一门叫做ABC语言的替代品。   Python提供了高效的高级数据结构,还能简单有效地面向对象编程。Python语法和动态类型,以及解释型语言的本质,使它成为多数平台上写脚本和快速开发应用的编程语言, [ 随着版本的不断更新和语言新功能的添加,逐渐被用于独立的、大型项目的开发。

Python解释器易于扩展,可以使用C语言C++(或者其他可以通过C调用的语言)扩展新的功能和数据类型。Python也可用于可定制化软件中的扩展程序语言。Python丰富的标准库,提供了适用于各个主要系统平台的源码机器码

二.游戏代码效果呈现

俄罗斯方块游戏代码

 三.游戏主代码

'''

'''
import os
import sys
import random
from modules import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *


'''定义俄罗斯方块游戏类'''
class TetrisGame(QMainWindow):
    def __init__(self, parent=None):
        super(TetrisGame, self).__init__(parent)
        # 是否暂停ing
        self.is_paused = False
        # 是否开始ing
        self.is_started = False
        self.initUI()
    '''界面初始化'''
    def initUI(self):
        # icon
        self.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg')))
        # 块大小
        self.grid_size = 22
        # 游戏帧率
        self.fps = 200
        self.timer = QBasicTimer()
        # 焦点
        self.setFocusPolicy(Qt.StrongFocus)
        # 水平布局
        layout_horizontal = QHBoxLayout()
        self.inner_board = InnerBoard()
        self.external_board = ExternalBoard(self, self.grid_size, self.inner_board)
        layout_horizontal.addWidget(self.external_board)
        self.side_panel = SidePanel(self, self.grid_size, self.inner_board)
        layout_horizontal.addWidget(self.side_panel)
        self.status_bar = self.statusBar()
        self.external_board.score_signal[str].connect(self.status_bar.showMessage)
        self.start()
        self.center()
        self.setWindowTitle('俄罗斯方块儿 —— 源码基地:959755565')
        self.show()
        self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height())
    '''游戏界面移动到屏幕中间'''
    def center(self):
        screen = QDesktopWidget().screenGeometry()
        size = self.geometry()
        self.move((screen.width() – size.width()) // 2, (screen.height() – size.height()) // 2)
    '''更新界面'''
    def updateWindow(self):
        self.external_board.updateData()
        self.side_panel.updateData()
        self.update()
    '''开始'''
    def start(self):
        if self.is_started:
            return
        self.is_started = True
        self.inner_board.createNewTetris()
        self.timer.start(self.fps, self)
    '''暂停/不暂停'''
    def pause(self):
        if not self.is_started:
            return
        self.is_paused = not self.is_paused
        if self.is_paused:
            self.timer.stop()
            self.external_board.score_signal.emit('Paused')
        else:
            self.timer.start(self.fps, self)
        self.updateWindow()
    '''计时器事件'''
    def timerEvent(self, event):
        if event.timerId() == self.timer.timerId():
            removed_lines = self.inner_board.moveDown()
            self.external_board.score += removed_lines
            self.updateWindow()
        else:
            super(TetrisGame, self).timerEvent(event)
    '''按键事件'''
    def keyPressEvent(self, event):
        if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty:
            super(TetrisGame, self).keyPressEvent(event)
            return
        key = event.key()
        # P键暂停
        if key == Qt.Key_P:
            self.pause()
            return
        if self.is_paused:
            return
        # 向左
        elif key == Qt.Key_Left:
            self.inner_board.moveLeft()
        # 向右
        elif key == Qt.Key_Right:
            self.inner_board.moveRight()
        # 旋转
        elif key == Qt.Key_Up:
            self.inner_board.rotateAnticlockwise()
        # 快速坠落
        elif key == Qt.Key_Space:
            self.external_board.score += self.inner_board.dropDown()
        else:
            super(TetrisGame, self).keyPressEvent(event)
        self.updateWindow()


'''run'''
if __name__ == '__main__':
    app = QApplication([])
    tetris = TetrisGame()
    sys.exit(app.exec_())

三.游戏主代码二

1.shapes

'''
Function:
    定义俄罗斯方块的形状

'''
'''定义一个俄罗斯方块的形状'''
class tetrisShape():
    def __init__(self, shape=0):
        # 空块
        self.shape_empty = 0
        # 一字型块
        self.shape_I = 1
        # L型块
        self.shape_L = 2
        # 向左的L型块
        self.shape_J = 3
        # T型块
        self.shape_T = 4
        # 田字型块
        self.shape_O = 5
        # 反向Z型块
        self.shape_S = 6
        # Z型块
        self.shape_Z = 7
        # 每种块包含的四个小方块相对坐标分布
        self.shapes_relative_coords = [
            [[0, 0], [0, 0], [0, 0], [0, 0]],
            [[0, -1], [0, 0], [0, 1], [0, 2]],
            [[0, -1], [0, 0], [0, 1], [1, 1]],
            [[0, -1], [0, 0], [0, 1], [-1, 1]],
            [[0, -1], [0, 0], [0, 1], [1, 0]],
            [[0, 0], [0, -1], [1, 0], [1, -1]],
            [[0, 0], [0, -1], [-1, 0], [1, -1]],
            [[0, 0], [0, -1], [1, 0], [-1, -1]]
        ]
        self.shape = shape
        self.relative_coords = self.shapes_relative_coords[self.shape]
    '''获得该形状当前旋转状态的四个小方块的相对坐标分布'''
    def getRotatedRelativeCoords(self, direction):
        # 初始分布
        if direction == 0 or self.shape == self.shape_O:
            return self.relative_coords
        # 逆时针旋转90度
        if direction == 1:
            return [[-y, x] for x, y in self.relative_coords]
        # 逆时针旋转180度
        if direction == 2:
            if self.shape in [self.shape_I, self.shape_Z, self.shape_S]:
                return self.relative_coords
            else:
                return [[-x, -y] for x, y in self.relative_coords]
        # 逆时针旋转270度
        if direction == 3:
            if self.shape in [self.shape_I, self.shape_Z, self.shape_S]:
                return [[-y, x] for x, y in self.relative_coords]
            else:
                return [[y, -x] for x, y in self.relative_coords]
    '''获得该俄罗斯方块的各个小块绝对坐标'''
    def getAbsoluteCoords(self, direction, x, y):
        return [[x + i, y + j] for i, j in self.getRotatedRelativeCoords(direction)]
    '''获得相对坐标的边界'''
    def getRelativeBoundary(self, direction):
        relative_coords_now = self.getRotatedRelativeCoords(direction)
        xs = [i[0] for i in relative_coords_now]
        ys = [i[1] for i in relative_coords_now]
        return min(xs), max(xs), min(ys), max(ys)

2.misc

'''
Function:
    其他工具函数

'''
from PyQt5.QtGui import *


'''给板块的一个Cell填色'''
def drawCell(painter, x, y, shape, grid_size):
    colors = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC, 0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
    if shape == 0:
        return
    color = QColor(colors[shape])
    painter.fillRect(x + 1, y + 1, grid_size – 2, grid_size – 2, color)
    painter.setPen(color.lighter())
    painter.drawLine(x, y + grid_size – 1, x, y)
    painter.drawLine(x, y, x + grid_size – 1, y)
    painter.setPen(color.darker())
    painter.drawLine(x + 1, y + grid_size – 1, x + grid_size – 1, y + grid_size – 1)
    painter.drawLine(x + grid_size – 1, y + grid_size – 1, x + grid_size – 1, y + 1)

3.gameboard

'''
Function:

'''
import random
from .misc import *
from .shapes import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import QFrame


'''内部板块'''
class InnerBoard():
    def __init__(self, width=10, height=22):
        # 宽和长, 单位长度为小方块边长
        self.width = width
        self.height = height
        self.reset()
    '''判断当前俄罗斯方块是否可以移动到某位置'''
    def ableMove(self, coord, direction=None):
        assert len(coord) == 2
        if direction is None:
            direction = self.current_direction
        for x, y in self.current_tetris.getAbsoluteCoords(direction, coord[0], coord[1]):
            # 超出边界
            if x >= self.width or x < 0 or y >= self.height or y < 0:
                return False
            # 该位置有俄罗斯方块了
            if self.getCoordValue([x, y]) > 0:
                return False
        return True
    '''向右移动'''
    def moveRight(self):
        if self.ableMove([self.current_coord[0] + 1, self.current_coord[1]]):
            self.current_coord[0] += 1
    '''向左移动'''
    def moveLeft(self):
        if self.ableMove([self.current_coord[0] - 1, self.current_coord[1]]):
            self.current_coord[0] -= 1
    '''顺时针转'''
    def rotateClockwise(self):
        if self.ableMove(self.current_coord, (self.current_direction - 1) % 4):
            self.current_direction = (self.current_direction-1) % 4
    '''逆时针转'''
    def rotateAnticlockwise(self):
        if self.ableMove(self.current_coord, (self.current_direction + 1) % 4):
            self.current_direction = (self.current_direction+1) % 4
    '''向下移动'''
    def moveDown(self):
        removed_lines = 0
        if self.ableMove([self.current_coord[0], self.current_coord[1] + 1]):
            self.current_coord[1] += 1
        else:
            x_min, x_max, y_min, y_max = self.current_tetris.getRelativeBoundary(self.current_direction)
            # 简单起见, 有超出屏幕就判定游戏结束
            if self.current_coord[1] + y_min < 0:
                self.is_gameover = True
                return removed_lines
            self.mergeTetris()
            removed_lines = self.removeFullLines()
            self.createNewTetris()
        return removed_lines
    '''坠落'''
    def dropDown(self):
        removed_lines = 0
        while self.ableMove([self.current_coord[0], self.current_coord[1] + 1]):
            self.current_coord[1] += 1
        x_min, x_max, y_min, y_max = self.current_tetris.getRelativeBoundary(self.current_direction)
        # 简单起见, 有超出屏幕就判定游戏结束
        if self.current_coord[1] + y_min < 0:
            self.is_gameover = True
            return removed_lines
        self.mergeTetris()
        removed_lines = self.removeFullLines()
        self.createNewTetris()
        return removed_lines
    '''合并俄罗斯方块(最下面定型不能再动的那些)'''
    def mergeTetris(self):
        for x, y in self.current_tetris.getAbsoluteCoords(self.current_direction, self.current_coord[0], self.current_coord[1]):
            self.board_data[x + y * self.width] = self.current_tetris.shape
        self.current_coord = [-1, -1]
        self.current_direction = 0
        self.current_tetris = tetrisShape()
    '''移出整行都有小方块的'''
    def removeFullLines(self):
        new_board_data = [0] * self.width * self.height
        new_y = self.height - 1
        removed_lines = 0
        for y in range(self.height - 1, -1, -1):
            cell_count = sum([1 if self.board_data[x + y * self.width] > 0 else 0 for x in range(self.width)])
            if cell_count < self.width:
                for x in range(self.width):
                    new_board_data[x + new_y * self.width] = self.board_data[x + y * self.width]
                new_y -= 1
            else:
                removed_lines += 1
        self.board_data = new_board_data
        return removed_lines
    '''创建新的俄罗斯方块(即将next_tetris变为current_tetris)'''
    def createNewTetris(self):
        x_min, x_max, y_min, y_max = self.next_tetris.getRelativeBoundary(0)
        # y_min肯定是-1
        if self.ableMove([self.init_x, -y_min]):
            self.current_coord = [self.init_x, -y_min]
            self.current_tetris = self.next_tetris
            self.next_tetris = self.getNextTetris()
        else:
            self.is_gameover = True
        self.shape_statistics[self.current_tetris.shape] += 1
    '''获得下个俄罗斯方块'''
    def getNextTetris(self):
        return tetrisShape(random.randint(1, 7))
    '''获得板块数据'''
    def getBoardData(self):
        return self.board_data
    '''获得板块数据上某坐标的值'''
    def getCoordValue(self, coord):
        return self.board_data[coord[0] + coord[1] * self.width]
    '''获得俄罗斯方块各个小块的绝对坐标'''
    def getCurrentTetrisCoords(self):
        return self.current_tetris.getAbsoluteCoords(self.current_direction, self.current_coord[0], self.current_coord[1])
    '''重置'''
    def reset(self):
        # 记录板块数据
        self.board_data = [0] * self.width * self.height
        # 当前俄罗斯方块的旋转状态
        self.current_direction = 0
        # 当前俄罗斯方块的坐标, 单位长度为小方块边长
        self.current_coord = [-1, -1]
        # 下一个俄罗斯方块
        self.next_tetris = self.getNextTetris()
        # 当前俄罗斯方块
        self.current_tetris = tetrisShape()
        # 游戏是否结束
        self.is_gameover = False
        # 俄罗斯方块的初始x位置
        self.init_x = self.width // 2
        # 形状数量统计
        self.shape_statistics = [0] * 8


'''外部板块'''
class ExternalBoard(QFrame):
    score_signal = pyqtSignal(str)
    def __init__(self, parent, grid_size, inner_board):
        super(ExternalBoard, self).__init__(parent)
        self.grid_size = grid_size
        self.inner_board = inner_board
        self.setFixedSize(grid_size * inner_board.width, grid_size * inner_board.height)
        self.initExternalBoard()
    '''外部板块初始化'''
    def initExternalBoard(self):
        self.score = 0
    '''把内部板块结构画出来'''
    def paintEvent(self, event):
        painter = QPainter(self)
        for x in range(self.inner_board.width):
            for y in range(self.inner_board.height):
                shape = self.inner_board.getCoordValue([x, y])
                drawCell(painter, x * self.grid_size, y * self.grid_size, shape, self.grid_size)
        for x, y in self.inner_board.getCurrentTetrisCoords():
            shape = self.inner_board.current_tetris.shape
            drawCell(painter, x * self.grid_size, y * self.grid_size, shape, self.grid_size)
        painter.setPen(QColor(0x777777))
        painter.drawLine(0, self.height() - 1, self.width(), self.height() - 1)
        painter.drawLine(self.width() - 1, 0, self.width() - 1, self.height())
        painter.setPen(QColor(0xCCCCCC))
        painter.drawLine(self.width(), 0, self.width(), self.height())
        painter.drawLine(0, self.height(), self.width(), self.height())
    '''数据更新'''
    def updateData(self):
        self.score_signal.emit(str(self.score))
        self.update()


'''侧面板, 右边显示下一个俄罗斯方块的形状'''
class SidePanel(QFrame):
    def __init__(self, parent, grid_size, inner_board):
        super(SidePanel, self).__init__(parent)
        self.grid_size = grid_size
        self.inner_board = inner_board
        self.setFixedSize(grid_size * 5, grid_size * inner_board.height)
        self.move(grid_size * inner_board.width, 0)
    '''画侧面板'''
    def paintEvent(self, event):
        painter = QPainter(self)
        x_min, x_max, y_min, y_max = self.inner_board.next_tetris.getRelativeBoundary(0)
        dy = 3 * self.grid_size
        dx = (self.width() - (x_max - x_min) * self.grid_size) / 2
        shape = self.inner_board.next_tetris.shape
        for x, y in self.inner_board.next_tetris.getAbsoluteCoords(0, 0, -y_min):
            drawCell(painter, x * self.grid_size + dx, y * self.grid_size + dy, shape, self.grid_size)
    '''更新数据'''
    def updateData(self):
        self.update()

4.__init__

'''初始化'''
from .shapes import tetrisShape
from .gameboard import InnerBoard, ExternalBoard, SidePanel

 

5.README

requirements

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